EQUILIBRIUMEngine
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Equilibrium Engine Documentation

Equilibrium Engine models NPC behavior as a deterministic dynamical system: internal states, memory filters, feedback loops, relationship states, threshold-crossing actions, and traceable reactions you can replay. This page is the map to the detailed material.

The white paper

The full, evidence-led treatment — how characters are modelled, the determinism and stability discipline, the calibration method, the believability evaluation, and the honest limitations. Every claim is traceable to code or a measured result. Read the white paper (PDF) ↗

The source code & spec

The engine, persona data, calibration, tests and the evaluation harness are open source under Apache-2.0. The repository holds the specification of record and the subsystem block diagrams (the control-theoretic wiring). Browse the code on GitHub ↗

See it run

  • Live playground — poke a persona in your browser and read the arithmetic behind every reaction.
  • Trace explorer — one day at the keep, seven NPCs: hover a story beat to see the deterministic trace that produced it.
  • One Morning, Three Ways — determinism proof: the same days, bit-identical, until one knob changes.
  • One Day, Two Worlds — the costume proof: one run, two narrative skins, identical inner numbers.

Scenario examples

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